![]() Still, the DLC is rousing good fun, and Visceral capitalizes on its claim that the DLC is disturbing though to say that it is the most disturbing of the entire series is probably not true. Those playing it in co-op will find the game markedly less scary, but even in single-player, the game's fear factor is marred by the we've-seen-it-all-before factor. I feel like people can't accept that as an ending because unconditional loss just isn't something you see in video games.The game finally returns to its roots of horror, and it does so fairly successfully but fortunately, those too frightened to play have the The game finally returns to its roots of horror, and it does so fairly successfully but fortunately, those too frightened to play have the option of pairing up with a friend to make it far easier, something which EA should think about if they want to expand the market share to the non-horror oriented audience. All of the characters, including those that escaped to Earth, are dead. ![]() The conclusion to the series is that humans (and all life on Earth) go exstinct, and nobody can do anything to stop it. The only communication they got from the surface was basically just creepy necromorph noises. I mean, you see that when they return to earth a brethren moon is basically eating the planet, and the ship that Isaac and Carver are on crashes into another one. The way I saw it, Isaac failed, and the brethren moons ate humanity. I'm 2 years late to this one, but when Awakening released, everyone seemed to think it ended on a cliffhanger.
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